Virtual Production

 
 

Virtual Production Animation Reel

Based upon the asset pipeline used to bring Animation assets to game engines, we were able to bring over assets from RWBY Vol 4 into Unreal Engine and connect a virtual camera rig along with full body mocap to a real-time environment.


Virtual Production Live Action Reel

Utilizing Unreal Engine and Blackmagic XSI input, we created a pipeline to allow live and raw footage to input directly into engine to create a real time rendering solution for broadcast and live action shows. Along with rendering, I also enabled the camera to be tracked in 3d space, allowing for the camera to move in real space and virtual space.