About

 

Josh Jones is pushing the boundaries of entertainment content. He excels at bringing 3D animation to life in stunning detail. Utilizing Unreal Engine, Unity 3D Engine, ARCore and ARKit, he can bring that content to your world!

Josh also works as a technical designer who specializes in Post Production and Real Time Rendering productions. He has designed Real Time Rendering Pipelines for both 3D Animation and Live Broadcast with Unreal Engine.

Josh also works as a technical artist who works with animation department on their pipeline with a keen eye for Post. FX, Comp, Coloring, Lighting, Crowds and Rendering. He is familiar with Maya, Max, Houdini, Golaem Crowd Software, Arnold, Redshift, OpenGL, Adobe Creative Suite

Production Credits: